Jeff on managing time pressure

On 2021.04.10, Jeff 6d held a Nordic Go Dojo lecture on mangaging time pressure. This post contains my lesson notes. In the first twenty minutes, Jeff explained the general procedure on handling byo-yomi. Outline Give your mind positive, encouraging signals. Be calm, not emotional, to make the most of your byo-yomi period. Before entering byo-yomi, …

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Review every game

A veteran single-digit kyu player at our club once told me, “I never review my games because if I win I don’t need it and if I lose I’m no longer interested.”

In the words of Luke Skywalker: “Amazing. Everything you just said was wrong.”

Categories AI

Discussing AlphaGo’s style: Ke Jie and Fan Hui

In a three-part video series released by DeepMind, Ke Jie and DeepMind’s Go Ambassador Fan Hui review the AlphaGo vs Ke Jie games. Here I have paraphrased statements about the AlphaGo style of play.

Categories AI

eSports terminology for Go

Some of the terminology used in eSports games like League of Legends or Starcraft corresponds to concepts in Go.

Yunguseng Dojang personal report

After my first season in the Yunguseng Dojang, Hwang In-seong 8-dan wrote a personal report in which he highlighted my strengths and weaknesses, outlined a study plan and gave advice. One of the central parts of the report assigns percentage values to various aspects of the game relative to my level.


In the Yunguseng Dojang’s first lecture of season 26, Hwang In-seong 8-dan showed the “pinch” tesuji. This name comes from the Korean word for the kind of move that is called “atekomi” in Japanese. This page explains the nuances and links to related training problems.

Consecutive nose attachments in professional games

Here is a list of positions in professional games where one player has made a nose attachment and then either the opponent made a nose attachment of his own in the next move, or the same player made another nose attachment in his next move.

Crosscuts in professional games

Which games have the earliest crosscuts; which the latest? This indicates when the first fight starts. Which games have the most crosscuts; which the fewest? This indicates how fighting-intensive the game is. Also, how many crosscuts were there in the game in total?